End User License Agreement
There are three views in the Packet Builder, they are
Packet List, Decode Editor, and Hex Editor.
The Packet List displays all constructed packets,
when you select one or more packets in Packet List, the
first highlighted packet will displays in both Decode
Editor and Hex Editor for editing.
In the Hex Editor, the data of the packet is
represented as hexadecimal values and ASCII characters,
nonprintable characters are represented by a dot "." in
the ASCII part. you can either edit the hexadecimal
values or the ASCII characters.
The Decode Editor is a unique feature in Colasoft
Packet Builder, editing in decode editor allows you to
edit packets without remembering value length, byte
order and offsets, you just simply select a field, and
change value in the edit box.
Creating packet
Colasoft Packet Builder provides several
way to create packets:
- You can import a existing packet trace file
created by by sniffer software such as Colasoft
Capsa, Ethereal, Network General Sniffer and
WildPackets EtherPeek/OmniPeek etc.
- You can use the Add or Insert Packet command in
Edit menu or Toolbar to create a new packet,
Colasoft Packet Builder provides several common-used
packet format- Ethernet Packet, ARP Packet, IP Packet, TCP Packet and UDP
Packet.
- If you have Colasoft Capsa installed, you
can also send packets in Capsa to Packet Builder
on the fly.
Colasoft Packet Builder
supports auto-checksum feature, you can enable this feature
by check the Checksum button in toolbar, Packet Builder will calculates the
IP, TCP, ICMP, and UDP checksum automatically every time
when you changed packet data (see the below figure).
Sending packet
Colasoft Packet Builder has a built-in send packets feature,
allow you send constructed packet to wire directly without a
third part packet sending software. you can also control how
Colasoft Packet Builder send the packets, such as the interval
between every packets, loop times and the delay time between
loops (see the below figure).

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